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Menampilkan postingan dari Oktober, 2022

E3 2018 - The Review - Part 3

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  I really wish their games didn't start out so obviously broken, but it's good to see that they at least try to fix what's broken when it fails. Speaking of Division, which is also getting a sequel. I've written a lot about this and Lehman Gaming already so I won't talk about it, I'll leave a link in the description below if you're interested in more division news, but suffice it to say it looks pretty cool and I look pretty good I'm looking forward to playing him next year. The new Beyond Good and Evil trailer was one of the best CG world building trailers I've ever seen in my life. It was like up there with Blizzard quality stuff. It was absolutely amazing This game is still a long way off but small snippets of the gameplay looks cool and it seems like they are being really brave with building something big and awesome and I really wish them the best of luck with that High fives and one ups, although the new skull I don't know man I don't

Marvel Avengers Review - Averagers The Game _Buy_ Wait for Sale_ Never Touch__ Part 1

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  Irgendwann sollten Spiele nicht mehr Games as a Service genannt werden, wenn sie es sind, sollten sie einfach Griffs as a Service genannt werden, weil es jetzt fast unmöglich ist, einige der Wege zu verfolgen, auf denen diese Spiele versuchen, Sie zu erreichen, ob es sich um Verbrauchsmaterialien, Anpassungen, Monetarisierungen handelt oder Währungen sind sie alle Overpress the entire place and kill a bunch of baddies then you toggle Captain America, jump in the air and throw your shield off the dome of four enemy mercenaries who unfortunately now all have CTE from the battle, then jump in as Black Battle Widow turns invisible spawns a staff and proceeds to make damn Gandalf out of a ton of enemies picking the wrong tag to guard a door. The characters like Black Widow have their fair share of moves that Throwing followers from everything from their boots to their hands, including the enemies who thrash and sprint and slide and shoot and stab and are stealthy in the game Are you igno

E3 2018 - The Review Part 2

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  Child protection or something [ __ ], but it just came out recently from a guy who used to work in this department that was all about dollars and cents, which we always knew was one of the biggest stories out of it e3 was how fortnite is this huge giant thing and finally people are turning their attention to the fact that crossplay is being held hostage by sony i need to stop and talk about sony it's ridge racer. Remember I was at the super weird, super awkward Sony Playstation event that went under. We were ushered into this kind of town hall thing and kinda stood around like what the [ __ ] was that and then this guy came out playing the banjo, only thing was nobody in the audience was listening, I was in the crowd and everyone just talked over him, and then he ended But I think it's also important to remember that Sony has shown four amazing system sales games that will be out in the next 18 months to two years. They also showed the last of us who everyone loves, they sewe

Division 2 Devs discuss Raid info_ PVP vs PVE Balance_ Gear Set Design & Survival Returning - Part 3

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  In the department before that, we aim to offer your dads a unique, bespoke experience that's not just about the obvious challenger, what lies ahead and how to beat them, but also exploring how you progress and the challenges We introduce and we really want it to be that star on the rise, the mm-hmm character in the endgame space that you build to work for your little bunny to finally get you to embrace it, and best right so it'll be the thing that keeps coming back one of the interesting things so you say that's not for kev because i think a lot of people ask you some people would hope raids are really easy and i can offer them some kind of matchmaking and we roll through them and i get the loot so its not hard. That's that I'm not a hardcore gamer, right. I guess it's well known that I'm not the best player out there the division 2 let's start with s something meaty and endgame we have a few tricks up our sleeves for that too fair enough but the raid

Division 2 Devs discuss Raid info_ PVP vs PVE Balance_ Gear Set Design & Survival Returning - Part 2

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  It's something we think is a good thing too. It will be fun now. We will reward players who have invested heavily. I don't remember, ok, I don't even know if they're all blurring out the days at e3, is it the 13th or 14th, ok, ok, today, so it starts today, so in the division that's the first game won, lots of shields, 12 shields for ours, for today, a few more later and these basically reward you for certain activities and games or fixing games maybe some casual players maybe some you know just completers and then some super super hardcores yes and these will reward you in the first game and in the SEC right so it's just a token of appreciation it's a start it's a token that you're a veteran at this game are, nice, nice, so getting back to the RPG question very briefly, casual or streamlined or Would you say the game strives to be deeper and more complex, like a more powerful RPG, where do you think it's on that spectrum lands? I wouldn't

Division 2 Devs discuss Raid info_ PVP vs PVE Balance_ Gear Set Design & Survival Returning Part 1

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  Ladies and gentlemen, hello, welcome, his skills up here. I'm pleased to sit with two of the heads of the department - I have creative director Julie and Garrity and I have what your current titles are called game director, game director Matthias Carlson Julian, who I've had the opportunity to sit with in the past, and the taste we just met for the first time on the show so thanks for the chance i really appreciate it um i think the first thing i really wanted to start with is that you know you thinking in retrospect and how it affected the future. What's the type of number one learning point, besides the two or three learning points you took from the first division, that you were keen to address with the sequel? It's difficult Firstly because there's a lot of things we're learning, I mean we've been through a lot of growing pains, there was a lot of great stuff at launch, but we've kept investing and spending time listening to the community and oursel

DEATHLOOP Review _Buy_ Wait for Sale_ Never Touch Part 3

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  Chances and what are chances but possible successes, it's that risk that I think a lot of gamers can comfortably slip into in games like this. I didn't have a problem with it, but I can see that a lot of people who enjoy stealth games will find it a bit nonchalant and that might be because all those powers in stealth have to pay off when the battle heats up and gets heavy and the death loop stutters a few times. Here I like the recoil of the guns first, which I felt this all helped and it was fun and if you're into some sort of power trip game then it won't bother you that much but during much of the game risk it's not really reflected in any way and you can death feel loop trying to balance that with the broader punches of murderous homies who sent you into that final nap and your own demands to extinguish eight wannabe X-Men all residing in their own magical haciendas, the one reflect a bit of their own personality Construction The story will continue to be dist

DEATHLOOP Review _Buy_ Wait for Sale_ Never Touch Part 2

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  When they talk it can be a bit garbled and it feels like the layering is falling apart at this point, what doesn't fall apart is the audio and voice work. __ ] and then it's almost total amnesia, except he's human, which means he's kinda like some prehistoric caveman who shot it, he can still figure out how to aim a gun in a hail of gunshots that uses each body as a little jigsaw piece to fill in the puzzle of what exactly is going on on this island of hell and another way of finding out what's going on is of course Death Notes instead of holding on to that health bar you have I just walked by to hear a message. This character decided, "Hey, I'm going to leave a recording myself on my old Zoom," so here are my top five foods I love. Well, I was quite surprised at the tone in which they were presented as to whether they were high whether they were bored, whether they were dying, it was performed very professionally and it sounded like a character was