The Division 2 Beta Reveals A Promising (But Still Broken) Game - Part 1
This video is sponsored by dis plate. Metal posters are made on this plate, which will hang on your wall with the power of magnetism, so you can easily move them or hang new ones whenever you want. They have a huge variety of game assets, including assets for games like Destiny and the Division, so click the link in the description below to find out more and continue with the video. So here we go, my first PvP match in The Division - this is gonna be exciting ok we're back it's all good no problem focus here we go steady throw it out there yeah here we go [ __ ] The division has had an incredible journey in its three year existence, starting it off in a spectacularly bad way, full of bugs, exploits, hacking, and a really broken gearing system that was just awful, there was almost no gear, the very had few opportunities to get this gear and most of it was broken and overpowered and the pvp like wow doesn't even get me how bad pvp was changed after the division release almost every part of itself culminated in the 1.8 patch , which the internet seemed to be universally proclaiming that Division is a good game now and it's okay to like it, but despite that, the game never got released at any point during the entire re ise ever fixed At no point were all the bugs crushed and you could play The Division reliably, knowing that you wouldn't encounter graphic glitches, that you wouldn't encounter network problems, that your skills would always work, that your animations wouldn't fail would or that you would I didn't meet any hackers in the DZ it got better but it was never fixed and as I approached the Division Twos Beta I really had two questions number one does the game look like one Improving on the first one with enough new ideas and content to make it a compelling buy and secondly the game is fix on the first point I have to say I'm actually extremely impressed with how much has changed or is new to the division - and all these changes or additions work like the r light
a number of features and made massive steps backwards for the The Division franchise - not really removing anything, and in terms of franchise advancement I'd go as far as to say that there isn't a single weapon skill talent or mechanic that has been compared to that didn't change previous game I'm really not exaggerating I was actually quite surprised to see how much this game has evolved. The first thing you'll notice is the setting and the visual palette, where the Division 1 was set in New York in the winter, we're in Washington DC in the summer now, everything is brighter, it's clearer and the details jump out at you really obvious. The Division 1 was already a great game but here it is as if they have removed the petroleum jelly from the lens, they have turned on all the lights and increased the contrast, you will absolutely find that in certain places you just pausing to take it all in, as moments of sunlit decay prove captivating, simply dashing past the map you explore doesn't feel noticeably larger than the first game, but it's definitely denser as each segment has more enemy NPCs, more public events taking place, public executions taking place that you have to stop, or conflict zones that you have to conquer or defend, there are friendly NPCs that you can ask for help, it's busy, and like the first game I enjoy it a lot, simply walking the streets to see what's going on on a specific street corner in relation to your overall goal while playing is t probably sums it up best as you kickstart the base of operations and venture into the open world to find and help out settlements. Each of these settlements has specific NPCs and you need to help them by completing quests. After that you have to agree to go back to the base of operations and help out with stuff, the settlements thing is a nice touch. Each of them is a mini-colony, and you help build it by completing missions for them and donating supplies. It's actually a system based on a number of different game systems like collecting resources in the open world or participating in public events or completing side missions and it's a satisfying feeling when you finally put a roof over the place or a play corner for which can open as for the missions yes, these solid main missions
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